Battle Squadron is a vertical and horizontal shoot 'em up game developed by Cope-Com in 1989 for the Amiga OCS and ported a year later to the Sega Mega Drive console. The game also features a 2-players mode.
Review
Awwww.....Battle Squadron! I remember those cold nights back in December 1991. It was when I got a copy of that game as a Christmas present and ended up sitting in front of my Amiga 500 playing for endless hours. What a game! Basically, this shooter is considered by most retrogamers (and Amiga enthusiasts) as one of the best shoot 'em ups ever created for the Amiga family. It's so smooth, so intense and so challenging! And it's also a game that makes you want more and never give up trying multiple times to pass through all these countless enemy ships! Battle Squadron left me in awe as it felt like playing on an arcade cabin, pushing the Amiga OCS to its limits. Awesome battles, cold outside, a hot tea, an Amiga 500 and one of the best shooters ever! Awwww.....Battle Squadron!
STORY / GAMEPLAY: The Earth Defense Fleet battles against an alien clan called the Barrax Empire. The War seems so tough to win and one day, Commanders Lori Bergin and Barry Mayers are launched on a secret mission to planet Urania, to search for a new Barrax super-weapon and destroy it. But a Barrax cruiser ends up their plans and takes the commanders as hostages, transferring them to a different planet called Terrainia. Your Superiors call you to go on a hard mission and save the two Officers. Sounds easy? Well, not quite 'cause you must also destroy all Barrax' fleets that will stand in your way. Fortunately, you can play this game either alone or with a friend in two players mode, maximizing the experience. Destroying ships will grant you various weapon upgrades plus bombs and extra lives while losing a life will degrade your weaponry. Big bosses need some skill and strategy! But no worries! Keep on trying and you'll make it for sure!
GRAPHICS / SOUND As I said above, this game is a real treat for your eyes. Vivid colors fill in your monitor and multiple sprites wander like crazy, trying to put you down. The animation of this game is flawless (thanks to the Amiga's custom chips) and the sound reminds us of a much more powerful coin-op machine. Enough said! To every Amiga owner: Just insert the disk on the drive, grab a joystick and start shooting!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Amiga 500/500+
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs